![]() Thats why Im so confused.Īlso, I created an empty project without parallaxing to test some aspects of what might be causing it. ![]() ![]() It doesn’t require additional plugins, just a little in game eventing. This is the fishing skill tutorial I used. It reappears for a second when I start fishing and then turns off again when Im done. Then, it turns off the overlay layer for all maps, not just the one I’m in, so I’m walking on top of all my trees and such and the water overlap stuff disappears. First though, it starts a common event at the beginning of the game, even though the trigger for it is not set to go off. When I create this simple fishing event it interferes with KUO plugin. It is greatly appreciated.Īlthough I’m having some issues with Kaus Ultimate Overlay plugin when trying to create a fishing skill event. This is an excellent introduction to parallax mapping. View attachment 59890 View attachment 59891 View attachment 59888 View attachment 59889 Unless the sides of those tiles would disallow moving north/south I would advise solution 1 and transparent-partially impassable tiles. While the second one allows to set the event more clearly as impassable through it's bottom border only.īut since the devil sits in the details. You can still do it but with a specially prepared and modified 100% transparent tile. xDĪlso Solution 1 makes it harder for those tiles to do something. But requires a plugin installation and ingame menu usage and some people prefer to use a short script or two rather than rework their whole graphics system. Solution 2 doesn't work for followers when your character is in front of the obect while they are still behind it and vice verca. "$gamePlayer.y <= $gameMap.event(this.eventId()).y" and if this happens tell that event to "SET SELF SWITCH A to OFF". in the 2nd page of that event do the exact same thing but change the condition script to: "$gamePlayer.y > $gameMap.event(this.eventId()).y" and inside that IF do "SET SELF SWITCH A to ON". in the 1st page of the event add a Conditional Branch and as a condition use this short script set the trigger for both pages to "Parallel" set the second page condition to Self-Switch A do the same thing as in the ascending and descending stairs but. more neat and simple would be the Yanfly's Grid Free Doodads plugin that also help and boost parallax map drawing, while not increasing the file sizes at all!Ģ. If you just want them to cover the bush while they're walking in front of it I would suggest 2 solutions:ġ. Now you can set the 2nd page to be displayed conditionally and the condition would be a switch that gets turned off and on when characters climb and descent something that gets them above or below the bush. On the second page set your bush and set it to "Above characters". On the first page of the event set NONE as the event image and set it to "Below Characters". Just copy the single bush tile (or tiles) from your graphics editor and place an event on that bush. Your bush must not be in the overlay layer. If you want to display stuff above or below characters depending on the situation here's how If they're above something like over a bridge or a cliff, or just walking in front of that bush and their hair or hats get hidden under it? But for you and anyone else who's got layer problems I don't think you can do either with overlays but his is how to do both:
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